Hello.

I am Paul Kinlan.

A Developer Advocate for Chrome and the Open Web at Google.

Font Playground - Play with variable fonts!

Paul Kinlan

Font Playground is built for three groups of audiences. The first group of audience is typographers and designers, who would like to play with fonts that are built with the latest font technologies, such as variable font. It is a playground to fully explore what these new font technologies can offer and how they can be beneficial to your creative workflow. The second group of audience is me, as a Type Tool’s UI/UX designer.

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did.txt file - Patrick

Paul Kinlan

Patrick schreibt über Did.txt Time flies by when you’re learning how to code. Its super important to take a second every once in a while to simple write down what you did during the past mental sprint. Writing down what you learned solidifies the knowledge. Ganzen Beitrag lesen. Dies ist keine Million Meilen entfernt von dem, was wir intern tun, wo wir ein Konzept von “Schnipsel” haben. Es liegt an Ihnen, wie Sie es verwalten, aber es ist eine großartige Möglichkeit, den Überblick zu behalten, was Sie getan haben.

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Hyperlinking Beyond the Web - CSS-Tricks

Paul Kinlan

Atishay Jain über CSS Tricks schreibt über ein Gebiet, das mir am Herzen liegt: Hyperlinks are the oldest and the most popular feature of the web. The word hypertext (which is the ht in http/s) means text having hyperlinks. The ability to link to other people’s hypertext made the web, a web — a set of connected pages. This fundamental feature has made the web a very powerful platform and it is obvious that the world of apps needs this feature.

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Google Doesn't Have the Guts to Make Page Speed Actually Matter

Paul Kinlan

Dan von Redfin hat einen tollen Beitrag über die Priorität der Webgeschwindigkeit: JavaScript Is the Web’s CO2 As a web developer, I find that most problems can be solved with just a little more JavaScript. Without someone or something to force the industry to cut back, web developers will continue to make web sites that only load “fast enough” via wifi on a fast laptop. The browser vendors can’t save us.

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TRACK | A WebGL Experiment by Little Workshop

Paul Kinlan

This project is a musical experience built with WebGL and WebVR. Inspired by the music track, we created an ever-changing environment composed of various geometrical shapes. These were generated procedurally in Houdini and exported to Three.js. All visual elements are randomized differently on each viewing. Ganzen Beitrag lesen. Ich habe nicht viel hinzuzufügen, es ist absolut erstaunlich. Hör zu.

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Getting started with the Ambient Light Sensor

Paul Kinlan

Dean Hume hat kürzlich sehr gute Arbeit mit PWA geleistet, und er hat auch viele der neuen Plattform-APIs untersucht, in diesem Fall die Generic Sensor API: The Ambient Light Sensor API provides developers with the means to determine ambient light levels as detected by the device’s main light detector. This information is available to developers in terms of lux units. If you are building a Progressive Web App and you want to style it differently depending on the light levels in the room, then this could be the feature for you.

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Web Architecture 101 - VideoBlocks

Paul Kinlan

Jonathan Fulton, Videoblocks: The basic architecture concepts I wish I knew when I was getting started as a web developer Vollständigen Beitrag lesen. Dies ist ein erstaunlicher Artikel, der einen wirklich großartigen Überblick über einen relativ standardmäßigen Stapel gibt, der für die Skalierung vieler Web-Apps entworfen wurde. Es zeigt auch, warum viele Entwickler auch Platform as a Service-Tools wie Heroku, Firebase oder AppEngine mögen, die einen Großteil der Komplexität auf Kosten der Kosten abstrahieren können.

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Introduction to Feature Policy

Paul Kinlan

Eric Bidelman auf Google Web des Entwicklers aktualisiert, schreibt: Building for the web is a rocky adventure. It’s hard enough to build a top-notch web app that nails performance and uses all the latest best practices. It’s even harder to keep that experience great over time. As your project evolves, developers come on board, new features land, and the codebase grows. That Great Experience ™ you once achieved may begin to deteriorate and UX starts to suffer!

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Understanding Storage Quota | Workbox

Paul Kinlan

Jeff Posnick schreibt in Workbox A common source of unexpectedly high quota usage is due to runtime caching of opaque responses, which is to say, cross-origin responses to requests made without CORS enabled. Browsers automatically inflate the quota impact of those opaque responses as a security consideration. In Chrome, for instance, even an opaque response of a few kilobytes will end up contributing around 7 megabytes towards your quota usage.

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Emscripten's compiled Web Assembly, used minimally

Paul Kinlan

Sam Thorogood auf Dev.to schreibt, Why did I write this post? Emscripten is a wonderful tool, but it has a long history (for asm.js), and isn’t perfect. I think it errs too much on the side of “magic”, and many posts rave about how it’s so easy to EMASM or use binding-fu, but this all comes at a cost, and can introduce huge amounts of inadvertent overhead—think copying huge memory buffers around because we’re trying to make them immutable or easily exposed.

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Designing with the Gestalt principles

Paul Kinlan

Mustafa für Google Chrome, schreibt auf Dev-Channel, The Gestalt principles are a series of laws that are used to explain why human beings naturally find organized patterns in objects they see around them. The goal with the principles was to explain why we group objects in some ways but not others. There are many different principles, but here I am going to look at the ones that effect grouping, these are; proximity, similarity, common fate, continuity, closure, and prägnanz.

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